Category Archives: Assassin’s Creed

Begosh and Begorrah! 6 Irish influences in gaming that you probably missed

It’s Saint Patrick’s Day (for another hour or so, at least), and I hope everyone’s had their fill of shamrocks, pots of gold, excessive boozing and iffy Irish stereotypes by now. This time of year we usually look to gaming’s most prominent Gaelic protagonists—the McRearys, Colin Moriarty and Irish from Red Dead Redemption haven’t gotten much attention since last year—to help ring in the drinking, but what about lesser known Irish inspirations? The sort that sneak into your favorite games where you might have missed them entirely? Well, I’ve got a frothing glass of them for you right here: 6 cool things from Irish history, folklore, music and programming that have slipped into and enriched our favorite games. Sit down, have a listen–the Leprechauns won’t leave you behind.

Continue reading Begosh and Begorrah! 6 Irish influences in gaming that you probably missed

Video Games Are Inspirational

For anyone who hasn’t seen this yet, I found it on Cheezburger a while back, and just now re-discovered it. Though it’s not quite brand new, I feel it definitely deserves a place on this blog.

Video Games are Inspirational

As for me, I feel the need to add my own contribution:


Hiding in Plain Sight: Cyclical Love in Assassin’s Creed

Without it Altair is weak, aggressive, he costantly seeks approval and clings to everyone within his reach (Al Mualim, a father figure then Adha, idealized object of fatuous affection).Caring and support that he gets from Malik and Maria help him become a true leader and regain inner balance. They mean a world to him. He needs them desperatly and their death drives him into deep depression.Think for a moment about hours or even days that Altair spent in the library alone, waiting, no longer motivated by his duty, determined to die.This was the message conveyed through the Masyaf Keys. Ezio understood it after watching Altair’s memories. He finally decided to lay down his sword and declare his feelings to Sofia. 

Acclaimed early-20th century writer Gertrude Stein once said, “This is the lesson that history teaches: repetition.” I say Gertrude Stein must’ve been an Assassin’s Creed fan, because Ubisoft’s award-winning action-adventure pseudo-stealth series has, over the years, made great use of repetition through history to intertwine the lives of its titular assassins.

I can see my hovel from here!
That intro was bad and I should feel bad.

Assassin’s Creed has built its entire story on the back of repetitious elements in the lives of successive assassin generations, recreated through the magic of technology and experienced by chosen one modern-day assassin Desmond Miles. Events that transpire in Desmond’s life reflect others borne by his 12th century Syrian ancestor Altaïr Ibn-La’Ahad, and 15th century Italian forbearer Ezio Auditore da Firenze.

While each of the three assassins’ lives is unique, certain elements reoccur in each of their stories to emphasize their cyclical connection. The lip scar shared by Altair, Ezio and Desmond is a nice visual of that idea, and from a design perspective, the fact that they share the same face makes this association about as subtle as a sledgehammer through a china cabinet.

Or Altair’s assassinations, whichever.

One such element deals with loss, guilt, and second chances in regard to romantic love, and is represented in an enduring pattern throughout the series: each assassin falls desperately in love with a woman, is peripherally responsible for her death, and is wracked with guilt over his involvement until years later, when he meets the woman that will become his wife.

Continue reading Hiding in Plain Sight: Cyclical Love in Assassin’s Creed