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Out of the Freezer: How Dishonored Killed the Empress Without Fridging Her

Empressgraffitti

Editor’s Note: Sorry for the hiatus, dear readers, things have been quite busy and exciting on this end. Hopefully this essay will be enjoyable enough to make up for it.

Empress Jessamine Kaldwin dies ten minutes into Dishonored. It’s not a spoiler or a surprise—her death is stated blatantly in the game’s promotional material, and it is her demise that jettisons main character Corvo into his journey for revenge. One might say her death is the most important thing about her, and that she exists solely to affect the emotions of the hero. Such a state is both unfortunate and so common in pop culture that it has its own name: fridging, wherein a character close to the protagonist is brutally done away in order to propel the hero into action. The trope has come under heavy fire in recent years, as fridged characters (often attractive love interests) are inherently devalued and shown to only be important in terms of how the protagonist reacts to them. The only difference between a fridged characters and a sexy lamp is that a dead human usually prompts greater sympathy from the audience.

deadempress

By virtue of her demise catalyzing the plot, it has been suggested that the Empress is a textbook case of fridging, and she is ultimately a prop in Corvo’s story. However, there is another argument to be made here: while Jessamine’s death does indisputably get the ball rolling, that’s not where her story ends, and the game knows it. In its handling of Jessamine Kaldwin, Dishonored dodges the fridging trope by giving her power and importance that are widely felt and subsist long after her death.

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