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Final Fantasy Archetypes

I’d like to start this blog off by dating myself: as of this year, it has been a decade since I played a Final Fantasy game for the first time. I was amazed with its wonderful story, bowled-over by its beautiful graphics, awed into ignorance of its terrible voice-acting. After a video game hiatus brought on by console evolution and limited funds, Final Fantasy grabbed hold of my heart and pulled me right back into the gaming world. Though things have changed since then, and FPS and adventure games have appropriated the majority of my game shelf, Final Fantasy has embedded itself into my very soul like an emotion-producing parasite. Despite any disappointments I may have with the direction of the series, or any flinching I do at scenes that still haven’t given up the cheese after ten years, it is a series that will stick with me always.

Did . . . did you have to?
Did . . . did you have to?

As such, it’s about as surprising as finding bingo hall in Florida that that I’ve spent a lot of time thinking about these games. Their various plots and story lines, the ways in which the characters interact and, yes, the paths that the series has carved by treading the same ground over and over again. Over time, I began to ponder something that stuck in my mind for a while, so nerdy and odd that even I worried it was too much. But I am nothing if not really nerdy, so eventually, I decided it was time to undertake the project that I had become so interested in: Final Fantasy Archetypes.

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